SWGemu

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Re: SWGemu

Postby Baxtoom on Wed Jun 10, 2009 8:55 pm

No doubt!! What's going on man?
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Re: SWGemu

Postby Darian_Carr on Thu Jun 25, 2009 9:19 am

hey guys...just curious...

What's the status of the EMU and where is the D/L?

I am actually playing SWG right now, but am mildly curious about the EMU...
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Re: SWGemu

Postby Staubach on Thu Jun 25, 2009 1:02 pm

http://www.swgemu.com/

Latest update..They are shooting for August for some sort of playable/stable beta.

Creature Handler, Harvesters, and the Current State of TC
Creature Handler
As many of you know, Creature Handler was being worked on recently by mrtopas. The code had been released for public testing on TC:Nova for a couple days; however, due to the instability of the code, it had to be totally removed from TC:Nova, and will NOT reappear until post Object Restructure. For those of you wishing to play around with mrtopas current work, he has branched the content into a seperate Creature Handler branch on the SVN.

Harvesters
Unfortunately, due to the untimely implementation of cRush's structure revamp, which included harvesters, the new installations had to be completely removed from the current TC:Nova as well. The old, buggy, installations may still be accessible, but users should be cautioned that they are not at all dependable. Use them at your own risk! Like Creature Handler, the new installations will be rolled out with the Object Restructure. Please be patient crafters!

Current State of TC:Nova
Currently, TC:Nova is running on SVN revision 1467. This revision is extremely stable and has ran consecutively without crash or deadlock for over 9 days twice in a row - a testament to the supremity of Engine3. The current core is only utilizing 1-3% of the CPU processing power even at peak times with 200+ players online. This is quite an achievement. Unfortunately, TC:Nova will be staying in its current state until the Object Restructure has been completed and is ready to be rolled out. We encourage players to play and have fun during this time, as you will not need to worry about database wipes until the object restructure hits.
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Re: SWGemu

Postby Dos Equis on Thu Jun 25, 2009 1:19 pm

Staubach wrote:http://www.swgemu.com/... blah...blah



Shouldn't you be on the beach instead of on the enterweb?!?!?....
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Re: SWGemu

Postby Lyght on Thu Jun 25, 2009 3:26 pm

sendoh wrote:wow! hey Lyght, havent seen you in ages :P


Ya it's been a long time. I moved got married, etc etc, etc. Life has settled down enough that I was thinking of a new game and SWG will always be my favorite :)
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Re: SWGemu

Postby Darian_Carr on Fri Jan 29, 2010 8:50 am

Not playing SWG these days....don't want to spend $$$ since I only have time for intermittent play these days....plus Mass Effect 2 released...


Anyhoo....I have SWG EMU loaded up (just use your SWG load and D/L the Launchpad Enhanced from SWGEmu site...)



Some updates on status of the game:


Logging in can take a while sometimes...but once you are in, there is minimal lag....no rubber banding....they fixed that issue...

There are some minor bugs...nothing big deal at all...


Economy seems fairly stable...no overly nutz prices....

Vehicles and harvesting structures finally in game....almost all professions work and are perfect pre-cu professions...

A few Jedi can be seen running around, but they are appropriatly rare

No space stuff yet....devs say that is a long way off...

I am currently training up a Ranger/Rifleman....this is me second fav class over TK/Doc....however, TK/Doc takes more dedication to level and since there is going to be a future wipe of the server after the Object Restructure (database rebuild) I don't want to master professions that take too long....I am just relearning the old school ways....


Anyway....I joined some guild early on WAAAAAY back when but they are totally inactive....wouldn't mind dumping them (only 2 others) and start a new "Trinity" guild if anyone else wants to play....

However, please note: My play time is casual and inconsistent so let me know here if anyone is interested in starting a Trinity group and trying the EMU out....it is TOTALLY FREE
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Re: SWGemu

Postby Sisio Delser on Fri Jan 29, 2010 9:28 am

I might be interested. I'd be playing casual too 'cause I'm really busy right now.
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Re: SWGemu

Postby Darian_Carr on Fri Jan 29, 2010 10:05 am

Sisio Delser wrote:I might be interested. I'd be playing casual too 'cause I'm really busy right now.



Sis, let me know and I will dump the guild I am in and start a Trinity guild.
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Re: SWGemu

Postby gogo on Sat Jan 30, 2010 9:27 am

hes got the time to play the game for free, but not where all his stuff and established crap is....


wow, i didn't think i could be stabbed in the back from 4000 miles away....
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Re: SWGemu

Postby Darian_Carr on Sun Jan 31, 2010 8:36 pm

gogo wrote:hes got the time to play the game for free, but not where all his stuff and established crap is....


wow, i didn't think i could be stabbed in the back from 4000 miles away....




Heh


It's a REALLY long knife :P


Well, the major motivator is three-fold: It's classic SWG.....it's FREE...and I can only play casually so paying the monthly fee is unjustified.
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Re: SWGemu

Postby firespyer on Tue Feb 02, 2010 11:18 am

recursive macro's ?
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Re: SWGemu

Postby Darian_Carr on Tue Feb 02, 2010 11:40 am

firespyer wrote:recursive macro's ?



Not sure...haven't tried...

As far as I can tell, it is all pre-cu. They plan to have the server version reflect Publish 14.1 when it is completed.
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Re: SWGemu

Postby firespyer on Tue Feb 02, 2010 12:13 pm

village or holo grind?
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Re: SWGemu

Postby Darian_Carr on Tue Feb 02, 2010 12:27 pm

firespyer wrote:village or holo grind?


Not sure...I will let you know.

I *think* holos but I could be wrong.
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Re: SWGemu

Postby Starfire on Wed Feb 03, 2010 7:59 am

Well since this is free and I'm a complete idiot, I'm going to load this this weekend and try playing.

Darian this is ALL YOUR FAULT!
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